I can’t wait to make Octane X a cornerstone of my workflow,” said Jan Urschel, Creative Director at Hendrix Design.
“Finally being able to use Octane X on the latest generation of macOS hardware and software is a godsend. I’ve been an Apple desktop user for more than 20 years and seeing Apple and OTOY embrace 3D artists as creative professionals on their platform is a milestone for me. For the first time, all our GPU rendering in Octane can be done on our MacBook Pros from anywhere in the world,” said Yazan Malkosh, Founder and CEO of swatchbook. “Using Octane has been at the cornerstone of swatchbook’s material visualization for years. Moving to Octane X on macOS Metal has been totally seamless. “Integrating OTOY’s rendering technology natively on Apple hardware, and empowering hundreds of millions of potential new creators, is a huge step towards realizing this dream – one we’ve been working on for nearly a decade to make happen here at OTOY.” What users say “I started OTOY to democratize content creation, imagining that artists might one day render 3D graphics at the same fidelity as Hollywood blockbusters – but on any budget, in real time and from anywhere in the world. “Like so many Octane artists, I began my journey in computer graphics on the Mac,” said Jules Urbach, CEO of OTOY in a press release.
Octane X is fully compatible with macOS Catalina and will be available for free for new users on Macs with the release of macOS Big Sur coming this fall. This is a huge step that means the industry’s leading unbiased GPU renderer will soon be available to millions of Macs powered by Apple’s Metal graphics technology – and delivering the industry’s fastest OctaneBenchscore ever recorded for a single slot graphics card.
I didn't completely understand why but I spent a day getting it installed then realized I don't even need it and everyone on here is just talking about it because they are gamers.The application has been completely rebuilt using Apple’s Metal Graphics API, and fully optimized for performance on AMD Vega and Navi GPUs across Mac Pro, iMac Pro, iMac and MacBook Pro computers. The GPU renders my animations great and that's what I care about.Īlso, after reading this forum a lot, I thought I needed Boot Camp installed for some reason. Either way, it's pretty much a non-issue.Īs far as enhanced graphics, I have no idea what that involves to be honest. I learned this trick before the eGPU but I think the reliability does drop when using the GPU. If I plug it in during the login screen, it always gets detected.
The only imperfection is that my Thunderbolt Monitor is a little bit less reliable as far as being detected, but it has always been a POS. –Akitio Thunder2 without any riser, just a bent open case and the card inserted and the stock power adapter –Thunderbolt Monitor plugged in the second TB port I wasn't able to find much evidence prior to my build so I figured I would make a post incase someone is curious how effective this is in the future. I just thought I would post that my experience is great so far. There isn't much info on this board about using eGPUs for GPU based 3D animation software like Octane Render.